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Next-Gen Game Pipeline Bundle

Torrent Information
63%
Added 15th Dec, 08   49.4 wks old
Size 9032 Mb in 642 files
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Downloads 10
Views 42
Last Update NA
Category Games > Windows
Hash 5cb0122daec4a17f155ac4651edd4e6198b6155f
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Description


Torrent from Demonoid.com

hxxp://www.digitaltutors.com/store/product.php?productid=3495&cat=0&page=1

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.

included in this bundle:

Modeling Next-Gen Characters in Maya
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.

Detailing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

Texturing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.

Real-Time Shaders with XNA
Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA.

Animating Next-Gen Characters in Maya
Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.

Pipeline Development with Maya and XNA
Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.

Have fun ;)