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Lynda com 3ds Max 2009 Beyond the Basics

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Added 2nd Jul, 09   20.4 wks old
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Description


Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!" Example files accompany the course.

Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training.

Released on: 8/4/2008


Contents:

Introduction
Welcome
How to use this course
Essential preferences
Using the example files
1. Materials and Mapping
What does it take to create a realistic material?
The Material Editor interface
Creating the main body color
Adding and controlling shine
Controlling transparency
Adding self-illumination
Applying materials
Retrieving a scene material
Building a complex material
Bump maps
Reflection maps
Opacity maps
Editing maps
Building a multi/sub-object material
Using material libraries
Mapping coordinates
Sub-object mapping
The Unwrap UVW modifier
Using Photoshop to edit maps
Project: Applying materials to a scene pt. 1
Project: Applying materials to a scene pt. 2
2. Lighting
Comparing real-world and computer lights
Identifying the types of lights in 3ds Max
Omni lights
Spot lights
Shadow types
Preventing objects from casting shadows
Applying and adjusting attenuation
Excluding objects from light
Projector lights
Volume light
Global Illumination
Project: Lighting a scene pt. 1
Project: Lighting a scene pt. 2
3. Cameras
Comparing real-world and computer cameras
Identifying the types of cameras in 3ds Max
Camera viewport navigation commands
Changing a camera's lens length
Controlling focus with depth of field
Applying motion blur
Clipping planes
Using Show Safe Frame
Creating a camera from a view
Putting a camera on a path
Using the Look At controller
4. Animation
The principles of animation
Understanding the animation process
Animation controls in the interface
Using the Auto Key mode
Using the Set Key mode
Moving keyframes
Deleting keyframes
Copying keyframes
Using the Dope Sheet
Using the Curve Editor
Linking and unlinking
Animating a link
Animating a path
Animation display options
What can be animated in 3ds Max?
Project: Animating a scene
5. Rendering
Rendering techniques
Using ActiveShade
Creating previews
Using the RAM Player
Saving a rendering
Loading background images in a render
Using mental ray
6. Special FX
Creating particle systems
Using Space Warps
Using Deflectors
Creating fire effects
Reactor: Rigid body simulations
Reactor: Fracture simulations
7. Introduction to Character Studio and Bones
Introduction to Character Studio
What is IK?
Applying a physique modifier
Adjusting envelopes
Creating and editing footsteps
Free-form animation
Working with motion capture files
Creating bones and using solvers
Bones and the skin modifier
8. Compositing Effects
Compositing in 3ds Max
Using glows
Using lens flares
Combining multiple cameras in a scene
9. Helpful Utilities in 3ds Max
The Asset Browser
The Resource Collector
The Print Size wizard
Conclusion
Goodbye

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