| Torrent Information
62%
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| Added |
26th Mar, 08 87.5 wks old |
| Size |
1363 Mb in 1 files |
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72 |
| Views |
166 |
| Last Update |
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| Category |
Video > Other |
| Hash |
b63a7cbdcc75f071c63de55afdc9f94a5439862c |
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| Description |
Digital Tutors - Detailing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.
* Character Refinement
* Adding Appeal for Enhancement
* Additive Sculpting Techniques
* Subtractive Sculpting Techniques
* UV Tools and Techniques
* Creating Usable UV Layouts
* Strategically Combining UV Shells
* Preparing Geometry for Sculpting
* Exporting Geometry from Maya
* Importing Geometry to ZBrush
* Appending Subtools
* Morph Targets
* Subdividing Geometry
* Sculpting Organic Shapes
* Masks and Deformation
for Detail
* Adding Flexibility
with 3D layers
* Stencils to Add
Details
Sample 3
sample lessons ┬╗
* Creating Custom Alphas
* Hard Surface Detailing
* Integrating Geometry with Detail
* Combining Brushes and Strokes
* Adding Texture with Alphas
* Exporting Normal Maps
* Using ZMapper to Create Normal Maps
* Applying Normal Maps in Maya ------------------------------------- Digital Tutors - Detailing Next-Gen Characters in ZBrush |
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