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Building XNA 2 0 Games A Practical Guide for Independent Game Develop

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Building XNA 2. 0 Games: A Practical Guide for Independent Game Development
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General Information
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Type.................: Ebook
Part Size............: 14,500,596 bytes
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Posted by............: ~tqw~

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Release Notes
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an
in–depth and exclusive look into the entire XNA game development process and
includes the creation of a software game masterpiece. James Silva guides you
through the process he took to build his award–winning title from concept to
reality. He reveals tips and techniques for creating a polished, high–quality
game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

* The creation of a polished game from start to finish
* Design philosophies
* Next–gen 2D graphics, including shaders
* Techniques for fast, fluid game play
* XACT Audio and XInput
* Eye–catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game
development.

Table Of Contents

About the Authors xiii
About the Technical Reviewer xv
Acknowledgments xvii
Introduction xix
CHAPTER 1 A .NET Snapshot 1
CHAPTER 2 A Crash Course in XNA 19
CHAPTER 3 Planning Your Game 41
CHAPTER 4 The Map Editor 51
CHAPTER 5 The Character Editor 93
CHAPTER 6 Bringing It to the Game 127
CHAPTER 7 Particle Mayhem 171
CHAPTER 8 XACT Audio, Rumble, and More 221
CHAPTER 9 Scripting, AI, and Depth (and Death) 249
CHAPTER 10 Menus, a HUD, and Deployment 291
CHAPTER 11 Postprocessing Effects 333
CHAPTER 12 Networking 361
APPENDIX A Designing the Wraith 399
APPENDIX B Storage 413
INDEX 421

Product Details

* ISBN: 1430209798
* ISBN-13: 9781430209799
* Format: Paperback, 464pp
* Publisher: Apress L. P.
* Pub. Date: September 2008

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