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Building XNA 2. 0 Games: A Practical Guide for Independent Game Development
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General Information
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Type.................: Ebook
Part Size............: 14,500,596 bytes
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Posted by............: ~tqw~
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Release Notes
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an
in–depth and exclusive look into the entire XNA game development process and
includes the creation of a software game masterpiece. James Silva guides you
through the process he took to build his award–winning title from concept to
reality. He reveals tips and techniques for creating a polished, high–quality
game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
* The creation of a polished game from start to finish
* Design philosophies
* Next–gen 2D graphics, including shaders
* Techniques for fast, fluid game play
* XACT Audio and XInput
* Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game
development.
Table Of Contents
About the Authors xiii
About the Technical Reviewer xv
Acknowledgments xvii
Introduction xix
CHAPTER 1 A .NET Snapshot 1
CHAPTER 2 A Crash Course in XNA 19
CHAPTER 3 Planning Your Game 41
CHAPTER 4 The Map Editor 51
CHAPTER 5 The Character Editor 93
CHAPTER 6 Bringing It to the Game 127
CHAPTER 7 Particle Mayhem 171
CHAPTER 8 XACT Audio, Rumble, and More 221
CHAPTER 9 Scripting, AI, and Depth (and Death) 249
CHAPTER 10 Menus, a HUD, and Deployment 291
CHAPTER 11 Postprocessing Effects 333
CHAPTER 12 Networking 361
APPENDIX A Designing the Wraith 399
APPENDIX B Storage 413
INDEX 421
Product Details
* ISBN: 1430209798
* ISBN-13: 9781430209799
* Format: Paperback, 464pp
* Publisher: Apress L. P.
* Pub. Date: September 2008
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